Aplicación gamificada para apoyo en la educación de personas con diabetes
DOI:
https://doi.org/10.47756/aihc.y3i1.54Keywords:
Aplicación, diabetes, educación para la salud, gamificaciónAbstract
Este artículo presenta la propuesta del desarrollo de una aplicación móvil gamificada basada en el programa DiabetIMSS, que pretende apoyar a los pacientes con diabetes en su aprendizaje sobre su enfermedad y el cuidado de su salud.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2018 Andrea Stephanía Arce-Jiménez, Norma Barón-Ramírez, Juan José Contreras-Castillo
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
AMexIHC make every effort to ensure the accuracy and rigour of all the information (the "Content") contained in out publications. However, AMexIHC and our representatives make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by AMexIHC. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information.