Towards a Serious Game to Promote Personal Data Protection among Secondary School Students
DOI:
https://doi.org/10.47756/aihc.y9i1.182Keywords:
Serious game, Video Game, Gamification, Data Privacy, Personal Data, Data Protection, CybersecurityAbstract
Internet-connected electronic devices have significantly increased, providing benefits such as instant access to information, real-time global communication, online learning, and collaborative work. However, this rise has also led to an alarming increase in cybercrimes like identity theft, cyberbullying, and exposure to online predators, highlighting the urgent need to enhance digital security and promote responsible technology use. This research proposes developing an interactive game to teach adolescents how to safeguard their personal information, minimizing cybersecurity issues while navigating the internet and social networks.
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