Development of a Cross-Platform Serious Game for Reviewing Content through Exercises Using an Artificial Intelligence Assessment System
DOI:
https://doi.org/10.47756/aihc.y9i1.171Keywords:
Serious Game, User-Centered Design, Higher Education, Artificial IntelligenceAbstract
Learning how to solve problems through mathematical processes is highly important in education and the professional field. Experts recommend the use of technological tools, such as serious games, to support and enhance this learning process. These applications can be used on websites or mobile devices, allowing users to practice efficiently and engagingly across different areas.
This work proposes developing a serious game with artificial intelligence to assess exercises designed by mathematics teachers, following a user-centered design approach. This involves analyzing requirements to create a use case model, which will enable the development of prototypes that students can evaluate in terms of usability, accessibility, and learning effectiveness.
Downloads
References
N. Larrrazolo, E. Backhoff y F. Tirado, «Habilidades de razonamiento matemático de estudiantes de educación media superior en México,» Revista mexicana de investigación educativa, vol. 18, nº 59, pp. 1137-1163, 2013.
OECD, «PISA 2022 Results (Volume I and II) - Country Notes: Mexico,» 5 Diciembre 2023. [En línea]. Available: https://www.oecd.org/en/publications/pisa-2022-results-volume-i-and-ii-country-notes_ed6fbcc5-en/mexico_519eaf88-en.html#chapter-d1e11. [Último acceso: 3 Agosto 2024].
L. Piscoya Hermoza, «Pruebas PISA: Niveles de desempeño y contrucción de preguntas,» Educación, vol. 1, nº 2, pp. 21-34, 2004.
K. Díaz López y C. Osuna Lever, «Incidencia de las prácticas de enseñanza, perfil profesional y formación continua de docentes de matemáticas, en el abandono escolar en Educación Media Superior,» Diálogos sobre educación. Temas actuales en investigación educativa, vol. 14, nº 26, pp. 1-20, 2023.
A. Grisales, «Uso de recursos TIC en la enseñanza de las matemáticas: retos y perspectivas.,» Entramado, vol. 14, nº 2, pp. 198-214, 2018. DOI: https://doi.org/10.18041/1900-3803/entramado.2.4751
J. Vega, N. D. y Y. Cárdena, «Enseñanza de las matemáticas básicas en un entorno e-Learning: un estudio,» Escuela de Administración de Negocios, vol. 79, pp. 172-185, 2015.
INEGI, «ENCUESTA NACIONAL SOBRE DISPONIBILIDAD Y USO DE TECNOLOGÍAS DE LA INFORMACIÓN EN LOS HOGARES (ENDUTIH) 2022,» Instituto Federal de Telecomunicaciones - IFT, 19 Junio 2023. [En línea]. Available: https://www.inegi.org.mx/contenidos/saladeprensa/boletines/2023/ENDUTIH/ENDUTIH_22.pdf. [Último acceso: 06 Agosto 2024].
A. Calvo, C. Alonso, M. Freire, I. Martínez y B. Fernández, «Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review,» Computers & Education, vol. 157, 2020. DOI: https://doi.org/10.1016/j.compedu.2020.103958
C. Alonso, I. Martínez, R. Caballero, M. Freire y B. Fernández, «Predicting students' knowledge after playing a serious game based on learning analytics data: A case study,» Journal of Computer Assisted Learning, vol. 36, nº 3, pp. 350-358, 2019. DOI: https://doi.org/10.1111/jcal.12405
daysweekend, «Mental Math Master,» Google Play, 14 Octubre 2023. [En línea]. Available: https://play.google.com/store/apps/details?id=com.fivedaysweekend.math&hl=es. [Último acceso: 5 Agosto 2024].
Black Games, «Math | Acertijos y Puzzles,» Google Play, 11 Marzo 2024. [En línea]. Available: https://play.google.com/store/apps/details?id=com.BlackGames.MathRiddles. [Último acceso: 5 Agosto 2024].
G. Bentancor, L. Velázquez y P. Noguera, «Inteligencia Artificial para personalizar el aprendizaje de Matemática. Una mirada a un curso de ALEKS para docentes de Educación Media de Uruguay,» Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología, nº 37, pp. 223-236, 2024. DOI: https://doi.org/10.24215/18509959.37.e22
A. López y A. González, «Desarrollo de un juego serio para fortalecer el razonamiento lógico matemático con implementación de un sistema basado en lógica difusa,» RIIIT, vol. 10, nº 55, pp. 79-99, 2022.
Downloads
Published
How to Cite
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
AMexIHC make every effort to ensure the accuracy and rigour of all the information (the "Content") contained in out publications. However, AMexIHC and our representatives make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by AMexIHC. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information.