Design of serious games to assist the reading comprehension of technical texts
DOI:
https://doi.org/10.47756/aihc.y3i1.48Keywords:
Experimental design, Multi-touch applications, Interaction DesignAbstract
Reading comprehension of technical texts is a very important skill that engineering students need to develop. One of the first encounters of engineering students with technical texts in English occurs in programming activities when using a C/C++ compiler, and errors are produced at compilation time. In this work, we present preliminary results of the design of serious games to assist reading comprehension of C compiling errors. We designed and evaluated low fidelity prototypes of games designed so that players can improve their reading comprehension skills at the micro-, and macro-level, i.e. focusing on technical vocabulary, and providing solutions and interpretations to the errors shown in the games. We evaluated the games to learn about their acceptability and whether the students would play them again.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2018 Juan Carlos Avilés-Díaz, María Susana Avila-Garcia
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
AMexIHC make every effort to ensure the accuracy and rigour of all the information (the "Content") contained in out publications. However, AMexIHC and our representatives make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by AMexIHC. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information.